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Bastion

2011 · PlayStation 4 · Linux · PC (Microsoft Windows)

Bastion

堡垒

86% · 767 derecelendirmelerAna oyun

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Genel Bakış

A hack-and-slash RPG featuring a reactive narrator, various unlockable weapons, weapon upgrades, practice mini-games and optional difficulty modifiers, set in an imaginary world in the aftermath of an uncertain apocalypse, in which the player embodies a teenager with a troubled past as he and the narrator work together to rebuild the world out of a persisting hub called the Bastion.

Hikaye konusu

The game takes place in the aftermath of the Calamity, a catastrophic event that suddenly fractured the city of Caelondia as well as the surrounding areas of the game's world into many floating pieces, disrupting its ecology and reducing most of its people to ash. Players take control of the Kid, a silent protagonist who awakens on one of the few remaining pieces of the old world and sets off for the eponymous Bastion, where everyone was supposed to go in troubled times. The only survivor he meets there is an elderly man named Rucks, the game's narrator, who instructs him to collect the Cores that once powered Caelondia. A device in the Bastion can use the power of the crystalline Cores to create landmasses and structures, as well as enable the Kid to travel farther afield via "skyways" that propel him through the air. During his quest, the Kid meets two more survivors: Zulf, an ambassador from the Ura, underground-dwelling people with whom Caelondia was once at war; and Zia, an Ura girl who was raised in Caelondia. Both of them return to the Bastion, but upon reading a journal that the Kid discovers, Zulf intentionally damages parts of the Bastion's central device (the monument) and returns to Ura territory. The Kid learns that the journal belonged to Zia's father, Venn, who had worked for the Caelondians. He had helped Caelondian scientists ("Mancers") build a weapon intended to destroy the Ura completely to prevent another war. Venn rigged the weapon to backfire, so that when he was finally forced to trigger it, the resulting Calamity destroyed most of Caelondia as well. To repair Zulf's damage to the Bastion, the Kid starts collecting Shards, a lesser form of Cores. As he obtains the penultimate shard needed, the Ura attack the Bastion, damaging it and abducting Zia. In the next seven days, The Kid engages in sporadic skirmishes in Ura territory. When he finally blasts through an Ura outpost and meets Zia, she tells him that she had left with the Ura voluntarily to find out their intentions; Rucks had previously told Zia that the Bastion had the ability to somehow fix the Calamity. The Kid travels to the once-underground Ura homeland to retrieve the last shard. There, he discovers Zulf being attacked by his own people: the battle with Kid has devastated the Ura forces, and they blame Zulf for bringing the Kid to their home. The Kid can choose to drop his weapon to help Zulf or leave him. If he leaves Zulf behind, the Kid destroys the remnants of the Ura and escapes through a skyway. If he chooses to carry Zulf, Ura archers initially open fire on them but ultimately cease fire and watch silently as the Kid and Zulf take the skyway back to the Bastion. After the Kid returns and recovers, Rucks gives him another choice: He can have the Bastion rewind time to before the Calamity in the hopes of preventing it, or use it to evacuate the survivors and move on to somewhere safe. Rucks is unsure if there is any way to prevent the Calamity from reoccurring if the time is rewound, as there was no way to test the process. The game ends either way, showing images of the characters (with the inclusion of Zulf if the player chose to rescue him) flying away or of their lives before the Calamity along with the credits. In the New Game+ mode, which is unlocked after beating the game once, it is hinted that restoring the world didn't prevent the Calamity.

Medya

Takımyıldızı serbest bırak

  1. Jul 20, 2011

    Xbox 360

  2. Aug 16, 2011

    PC (Microsoft Windows)

  3. Apr 26, 2012

    Mac

  4. May 31, 2012

    Linux

  5. Aug 29, 2012

    iOS

  6. Apr 07, 2015

    PlayStation 4

  7. Dec 05, 2015

    PlayStation Vita

  8. Dec 12, 2016

    Xbox One

  9. Sep 13, 2018

    Nintendo Switch

  10. Nov 04, 2019

    iOS

Tüm sürümler

Tarih

26 Nis 2012

Platformu

Mac

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20 Tem 2011

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Xbox 360

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16 Ağu 2011

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PC (Microsoft Windows)

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31 May 2012

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Linux

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7 Nis 2015

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PlayStation 4

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13 Eyl 2018

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Nintendo Switch

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12 Ara 2016

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Xbox One

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29 Ağu 2012

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iOS

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5 Ara 2015

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PlayStation Vita

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4 Kas 2019

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iOS

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Yenme zamanı

Ana
6H
Standart
9H
Tamamlamak
15H

Yaş derecelendirmeleri

ACB PGCLASS_IND 10USK 12GRAC 15+ESRB E10+PEGI 12
  • Mild violence and drug references
  • Violência (Violence)
  • Alcohol, Tobacco, Drug
  • Use of Alcohol and Tobacco · Fantasy Violence · Animated Blood
  • The content of this game is suitable for persons aged 12 years and over only. It contains: Non realistic looking violence towards human characters. · Violence

Dil desteği

Italian · Destek türü 2Chinese (Simplified) · Destek türü 2Spanish (Spain) · Destek türü 3Chinese (Simplified) · Destek türü 3Spanish (Spain) · Destek türü 2English · Destek türü 3English · Destek türü 1English · Destek türü 2French · Destek türü 3French · Destek türü 2German · Destek türü 3German · Destek türü 2Italian · Destek türü 3

İsimler ve anahtar kelimeler

Alternatif isimler

堡垒 · Бастион · Bastion.exe

post-apocalypticcraftingskydivingtime manipulationreal-timeaction-adventuresteamachievementsmultiple endingsapocalypsesteam trading cardssteam achievementsdigital distributionxbox controller support for pcsteam cloudsteam leaderboardsfloating blocksgame critics awardscustomizationleveling upvoice actingbow and arrowupgradeable weaponstouch controlsea apporiginal soundtrack releasewasd movementhumble bundlecheckpointsunstable platformssaving the worldinfinite ammosteam playpax prime 2014punctuation mark above headleaderboardnon-linear storytellinggamersgateonliveworld buildingnew game pluscounter systemsecret achievementspax east 2012pax prime 2012point of no returnredemptionpre-rendered backgroundsgroundhog day scenarioplanet destructionpax prime 2010game developers choice awards 2012interactive achievement awards 2012pax prime 2011summer of arcade 2011pax east 2011spike video game awards 2011narratordynamic narrativepreviously on - gametap

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