---
title: "Abyss Engine Games | CineShare"
description: "ABYSS Engine is an in-house game engine of Fishlabs Entertainment GmbH. It was built in 2005 and lastly iterated to version 4.0 through 2016. It was developed to meet the processing-intensive demands of 3D graphics across the mobile market, providing support for multiple operating systems; the engine was designed to provide speed, scale and system interoperability while placing minimal demands on the limited memory and power of mobile devices, utilizing Mascot Capsule 3D. It was first developed in Java and later moved to C++ as Fishlabs' gradually shifted its focus from feature phones to smartphone (Android/iOS) and later console/PC market"
canonical_url: "https://cineshare.app/fa/game/engines/623"
locale: fa
meta:
  author: germondai
  "og:description": "ABYSS Engine is an in-house game engine of Fishlabs Entertainment GmbH. It was built in 2005 and lastly iterated to version 4.0 through 2016. It was developed to meet the processing-intensive demands of 3D graphics across the mobile market, providing support for multiple operating systems; the engine was designed to provide speed, scale and system interoperability while placing minimal demands on the limited memory and power of mobile devices, utilizing Mascot Capsule 3D. It was first developed in Java and later moved to C++ as Fishlabs' gradually shifted its focus from feature phones to smartphone (Android/iOS) and later console/PC market"
  "og:image": "https://images.igdb.com/igdb/image/upload/t_cover_big/gehy.jpg"
  "og:title": "Abyss Engine Games | CineShare"
---

> Index of every page on this site: [llms.txt](https://cineshare.app/llms.txt)

![Abyss Engine](https://images.igdb.com/igdb/image/upload/t_cover_big/gehy.jpg)

[بازی ها](https://cineshare.app/fa/%D8%A8%D8%A7%D8%B2%DB%8C)

engines

# **Abyss Engine**

ABYSS Engine is an in-house game engine of Fishlabs Entertainment GmbH. It was built in 2005 and lastly iterated to version 4.0 through 2016. It was developed to meet the processing-intensive demands of 3D graphics across the mobile market, providing support for multiple operating systems; the engine was designed to provide speed, scale and system interoperability while placing minimal demands on the limited memory and power of mobile devices, utilizing Mascot Capsule 3D. It was first developed in Java and later moved to C++ as Fishlabs' gradually shifted its focus from feature phones to smartphone (Android/iOS) and later console/PC market

## **بازی ها**

```json
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```

## Sitemap

See the full [sitemap](https://cineshare.app/sitemap.md) for all pages.
